Captain Andoran. Really. |
Recently a friend gave me some grief that my Yogi Gamer
blog is mostly about yoga, and not much about gaming. He is correct, so let me offer the following-
it’s fucking hard to practice yoga while playing Dungeons & Dragons.
When I say it’s hard to practice yoga, I don’t mean that
it is hard to make a DC 15 acrobatics check to get into downward dog. I mean that it is hard to practice raja yoga
concepts like santosha and ahimsa in a game that is largely based on killing
critters and taking their stuff, and where in many sessions your most noble
motive is revenge.
A few weeks ago I was playing my “no character
development, please, I’ll stick to two dimensions” character “Captain Andoran”,
a paladin from a thinly disguised fantasy version of the early United States
(and the subject of endless builds on the Pathfinder boards). Our group of adventurers had come across a
town being threatened by a band of hillbilly ogres, a band who had already
taken over a close by ranger fort. The
few surviving rangers gave us information on the fort and a back way in. To protect the town from raids by the ogres,
we decided to scout the fort and see what we could do.
After sneaking in through a hidden entrance we
encountered a guard who made a run for it.
Assuming he was going to warn the other ogres, I hurled my shield at him
and… smashed his brains out. It was that
or we wouldn’t be able to protect the town, right?
Soon after that we encountered another group of ogres who
promptly surrendered to us. Were we to
trust that they had seen the light and wouldn’t warn their marauding comrades? Trust that we could tie up a pair of 12 foot
tall ogres and they wouldn’t be able to break the ropes? Or trust that shit happens when you kill
rangers and ransack towns and sometimes that means getting killed right after
you surrender? Our party, with two
paladins mind you, voted for the latter.
On we went through the fort, killing everything in our
path. At one point Captain Andoran ran
heroically into a courtyard filled with ogres in an attempt to rescue a fellow
adventurer who had been captured. I
arrived too late, and as his head was tossed to me the good Captain was
surrounded. In a fighting retreat I left
nine dead ogres in my wake before we used a variety of magic and explosives on
the remaining foes in the courtyard.
It turns out the Captain Andoran is not a pacifist.
Danger-
geek math ahead!
I do think that it is possible to make a Dungeons &
Dragons (well, Pathfinder, really) character who doesn’t leave trails of bodies
in his or her wake. I’ve had my head
wrapped around the idea of a dual scimitar wielding Cavalier (Knight of the
Blue Rose) 2 / Paladin of Sarenrae X with the Blade of Mercy trait. Not only would this let you not take
penalties to non-lethal attacks, but it would also give you +3 damage to all
non-lethal attacks. While dual wielding that
extra damage would really stack up.
Crappy against zombies, but I would just have to stay out of Bissel
(extra credit if you get that gamer inside joke).
Not sure who I’ll be playing next; probably a return to
Gilbert, who I mentioned in my first post.
That is, if I can return to my original body and reverse the sex
change.
It can be done:
ReplyDeletehttp://wow.joystiq.com/tag/pacifist/
Although, in a table-top game I imagine that picking flowers wouldn't lead to the most interesting of scenarios. You might look into Bunnies and Burrows, based loosely on Watership Down, as a system that doesn't necessarily involve violence.