I will probably write quite a bit about Deus Ex: The
Human Revolution over the next few months as I play the game. It has been an interesting experience. As I mentioned in an earlier post I mostly
started playing because I wanted to explore the idea of playing through a “shooter”
and not leaving a single body in my wake.
It has been tough even in the small bit of the game that I have played
so far, with lots of sneaking around, a couple of well placed tranquilizer
darts, one case of sprinting through a police station throwing flash-bang grenades,
and a lot of, well, this…
Yes, it’s a crazy world in the Detroit of the near
future. What has really grabbed at me,
though, is the ongoing discussion found everywhere in the game about the nature
of humanity, and what we lose as mechanical pieces start to replace flesh and
blood. You play as a man named Adam
Denton, a former SWAT officer turned corporate stooge security director
who becomes largely bionic / cybernetic after surviving a terrorist
attack. Adam picks up lots of casual
conversation on the street where people say that “Augments” are less than
human, and the dependency on anti-rejection drugs that augments require is
debasing.
Excuse me, had to take a quick break there, the sounds of my mechanical valve distracted me from my allotted pill time. Off to take my rat poison
anti-coagulant, or else my valve might seize up. You know, I have had people tell me I should
stop taking anti-coagulants because they are based on rat poisons. Let them feel what it is like to have the
valve get stuck and see how they like it (hint: it sucks and is highly disturbing). I also had one person tell me that I should
have come to him to design a more efficient valve that wouldn’t require
chemicals to integrate with my body.
Note this man is neither a doctor nor an engineer, but he is an asshole.
I had planned on buying this game when it first came out
in August 2011, but I am glad that I didn’t.
It’s taken two years of yoga & meditation and a year
answering cardiac infused existential questions with a psychiatrist to get me
to relative stability. If I had seen the
opening to the game (see below) before now, I probably would have had a minor
breakdown. Funny, I’ve watched similar
surgeries on Youtube without problem, but the stylistic way that they show the
heart beating followed by the buzz of the bonesaw really sets kicks the flashbacks
in high gear.
Namaste.
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